AS & A Level Physics · Area 1 · AS Level Content

Kinematics

Kinematics describes motion without asking what causes it. This topic covers distance, displacement, speed, velocity and acceleration, reading displacement-time and velocity-time graphs, deriving and using the equations of uniform acceleration, free fall and the measurement of g, and projectile motion in two dimensions.

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Syllabus coverage

  • Define and use distance, displacement, speed, velocity and acceleration
  • Use graphical methods to represent distance, displacement, speed, velocity and acceleration
  • Determine displacement from the area under a velocity-time graph
  • Determine velocity using the gradient of a displacement-time graph
  • Determine acceleration using the gradient of a velocity-time graph
  • Derive, from the definitions of velocity and acceleration, equations that represent uniformly accelerated motion in a straight line
  • Solve problems using equations that represent uniformly accelerated motion in a straight line, including the motion of bodies falling in a uniform gravitational field without air resistance
  • Describe an experiment to determine the acceleration of free fall using a falling object
  • Describe and explain motion due to a uniform velocity in one direction and a uniform acceleration in a perpendicular direction

Part of the AS & A Level Physics syllabus 9702.

Displacement-time and velocity-time for one journeySame motion, two graphs. The gradient of the displacement-time graph is the velocity, and the area under the velocity-time graph is the displacement.Displacement-timedisplacement s / m2468101214102030405060700time t / sgradient = velocityconstant gradient, v = 8 m s-1gradient negative: slowing downThe gradient grows from zero to 8 m s-1 over the first 4 s, holds until t = 8 s, then falls to zero.Velocity-timevelocity v / m s-124681012142468100time t / sgradient = accelerationconstant v, a = 0area = displacementshaded area = 64 mTriangle + rectangle + triangle = 64 mRead across from the same motionThe displacement-time graph ends flat at 64 m, and 64 m is exactly the area under the velocity-time graph.First 4 s: a = 2.0 m s-2, area = 0.5 x 4.0 x 8.0 = 16 m. Middle 4 s: area = 8.0 x 4.0 = 32 m.Last 4 s: the same 16 m again, because the triangle mirrors the first one. Total 16 + 32 + 16 = 64 m.
Two graphs for the same journey side by side: the displacement-time graph, whose gradient at any point gives the velocity, and the velocity-time graph, whose gradient gives the acceleration and whose area between the graph and the time axis gives the displacement.

Distance, displacement, speed, velocity and acceleration

Every quantity in kinematics comes from asking one of two questions: how far, or how fast is that distance changing. Distance is the total length of the path you actually travel and it has no direction: walk 3 m to the door and 3 m back and your distance is 6 m. Displacement is how far you end up from where you started, measured in a straight line and with the direction stated: after that same walk your displacement is 0 m, because you are back where you began. Distance is a scalar; displacement is a vector.

The same split runs through the rates. Speed is the rate of change of distance and is a scalar - a car's speedometer reads 60 mph whatever direction the car is pointing. Velocity is the rate of change of displacement, v = delta s / delta t, and it is a vector, so a change of direction is a change of velocity even at constant speed. A car going round a roundabout at a steady 20 m s-1 has constant speed but a changing velocity, and it is therefore accelerating.

Acceleration is the rate of change of velocity, a = delta v / delta t, measured in m s-2. Notice that the definition uses velocity, not speed: an object accelerates if its speed changes, if its direction changes, or both. A negative value of a does not mean the object is slowing down - it means the acceleration points the opposite way to the positive direction you chose, so an object can have a negative acceleration and still be speeding up.

  • Distance: a scalar, the length of path travelled, measured in metres, never negative and never decreasing.
  • Displacement: a vector, the straight-line distance from start to finish with its direction, measured in metres.
  • Speed: a scalar, the rate of change of distance, measured in m s-1.
  • Velocity: a vector, the rate of change of displacement, measured in m s-1.
  • Acceleration: a vector, the rate of change of velocity, measured in m s-2.
Displacement carries a direction and distance does not. One complete lap of a running track covers 400 m of distance and gives zero displacement, so the average speed is 400/t while the average velocity is zero.

Displacement-time graphs: the gradient is the velocity

A graph of displacement against time tells you everything about the motion if you read it the right way round. The gradient of a displacement-time graph is the velocity: a steep line means a large velocity, a shallow line a small one, and the sign of the gradient gives the direction of travel. A horizontal line means the object is stationary. The height of the graph only tells you where the object is, never how fast it is going.

Where the graph is curved the velocity is changing, and the velocity at a particular instant is the gradient of the tangent drawn at that point. A curve that is getting steeper means the object is speeding up, and a curve that is flattening means it is slowing down. The average velocity over a section is the gradient of the straight line joining the two ends of that section, not the gradient of the tangent.

The speed is the magnitude of the gradient, so it is always positive, while the velocity may be positive or negative. If the graph crosses the time axis the object has reversed its direction, and at a turning point of the curve, where the gradient is zero, the object is momentarily at rest.

  • Straight horizontal line: the object is stationary, so the velocity is zero.
  • Straight sloping line: constant velocity, equal to the gradient of the line.
  • Curved line: the velocity is changing, and the gradient of the tangent gives the instantaneous velocity.
Gradient of a displacement-time graph = velocity. Reading the height of the graph instead of the gradient is the commonest mistake in the whole topic.

Velocity-time graphs: gradient is acceleration, area is displacement

A velocity-time graph gives two pieces of information at once and you must be able to use both. The gradient is the acceleration, and the area between the graph and the time axis is the displacement. The units confirm it: a gradient of m s-1 divided by s gives m s-2, and an area of m s-1 multiplied by s gives m.

The shapes are worth learning. A horizontal line is constant velocity and zero acceleration. A straight sloping line is uniform, that is constant, acceleration. A curve means the acceleration itself is changing, and the instantaneous acceleration is the gradient of the tangent at that point. A line crossing the time axis shows that the object has reversed its direction.

To find areas, split the graph into triangles and rectangles, or count squares on graph paper when the line is curved. Areas below the time axis count as negative displacement, because the object has moved back past its starting point, but the total distance travelled is the sum of the sizes of all the areas with every one treated as positive. Worked case: a cyclist accelerates from rest to 12 m s-1 in 4.0 s, rides at a steady 12 m s-1 for 10 s, then brakes to rest in 6.0 s. The acceleration is 12 / 4.0 = 3.0 m s-2, the deceleration is 12 / 6.0 = 2.0 m s-2, and the displacement is (0.5 x 4.0 x 12) + (10 x 12) + (0.5 x 6.0 x 12) = 24 + 120 + 36 = 180 m.

Feature of the graphWhat it gives youHow to find it
The gradientAcceleration, in m s-2Change in velocity divided by change in time
The area between the graph and the time axisDisplacement, in mSplit into triangles and rectangles, or count squares
The gradient of a tangentInstantaneous accelerationDraw the tangent at that point and find its gradient
An area below the time axisNegative displacementSubtract it for displacement, but add it in for distance
On a velocity-time graph the gradient is the acceleration and the area is the displacement. On a displacement-time graph the gradient is the velocity and the area has no physical meaning at all.

Deriving the equations of motion

The equations for uniformly accelerated motion in a straight line are not magic; they come straight out of the two definitions you already have. Start with acceleration, a = (v - u) / t, where u is the initial velocity and v the final velocity. Rearranging gives v = u + at, the first equation.

Next, displacement. If the acceleration is uniform then the velocity rises steadily, so the average velocity is (u + v) / 2 and the displacement is s = ((u + v) / 2) x t, that is s = (u + v)t / 2. This is exactly the area under the velocity-time graph, read as the area of a trapezium.

Now eliminate one quantity at a time. Substituting v = u + at into s = (u + v)t / 2 gives s = (2u + at)t / 2, which is s = ut + (1/2)at^2. Rearranging the first equation to t = (v - u) / a and substituting that into s = (u + v)t / 2 gives s = (u + v)(v - u) / 2a, and multiplying by 2a gives 2as = v^2 - u^2, so v^2 = u^2 + 2as. A fifth form, s = vt - (1/2)at^2, comes from putting u = v - at into the third equation, and it is the one to use when you know the final velocity but not the initial one.

Every one of these equations assumes that the acceleration is constant in both magnitude and direction, that the motion is in a straight line, and that all five symbols refer to the same interval of time. For a curved path such as a projectile you cannot use them directly: you must split the motion into two perpendicular components and apply the equations to each component separately.

EquationQuantity it omitsUse it when you know
v = u + atsu, a and t, and s is not wanted
s = (u + v)t / 2au, v and t, and a is not wanted
s = ut + (1/2)at^2vu, a and t, and v is not wanted
v^2 = u^2 + 2astu, v, a and s, and the time is not wanted
s = vt - (1/2)at^2uv, a and t, and u is not wanted
Each equation holds only for uniform acceleration in a straight line. Choose yours by the quantity the question does not mention.

Solving problems with the equations of motion

Most marks in these questions are lost for signs and units rather than for physics. Choose a positive direction at the start of the question and write it down. For a ball thrown upwards, taking upwards as positive makes a = -9.81 m s-2, while taking downwards as positive makes a = +9.81 m s-2. Either choice works, but you must keep it for the whole question, and any velocity in the opposite direction then carries a minus sign.

Write out the five quantities s, u, v, a and t, fill in what you know, and mark the one you want. That identifies the equation to use immediately: if the time is missing, use v^2 = u^2 + 2as, and if the displacement is missing, use v = u + at. Never mix values from different stages of a journey in one calculation. Split the journey into stages, apply the equations to each stage separately, and carry the final velocity of one stage forward as the initial velocity of the next.

Worked example. A ball is thrown vertically upwards from ground level at 15 m s-1, and air resistance is negligible. Take upwards as positive, so u = +15 m s-1, v = 0 at the highest point and a = -9.81 m s-2. The time to the highest point is t = (v - u) / a = (0 - 15) / (-9.81) = 1.53 s, and the greatest height is s = (v^2 - u^2) / 2a = (0 - 225) / (2 x -9.81) = 11.5 m. The ball then falls back through the same 11.5 m, and the speed with which it returns to the ground equals the speed at which it was thrown, 15 m s-1, so the total time of flight is 2 x 1.53 = 3.1 s.

Two reminders. Acceleration is a vector, so a deceleration of 2.0 m s-2 must be entered as a = -2.0 m s-2 when the direction of travel is positive. And keep the significant figures sensible: if the data are given to two significant figures, quote your answer to two, and always attach the unit.

  • State your positive direction before you substitute anything, and keep it throughout.
  • List s, u, v, a and t; the missing quantity tells you which equation to use.
  • Treat each stage of a journey separately, but note that v for one stage is u for the next.
  • Give every answer with its unit, and match the number of significant figures to the data.
A deceleration is a negative acceleration only because of the direction you chose. Write it down before you calculate, or your signs will go wrong in the last line.

Free fall and measuring the acceleration of free fall

Free fall is motion under the force of gravity alone, with no other force acting. In a uniform gravitational field every object falls with the same acceleration, g = 9.81 m s-2 downwards, whatever its mass: a heavy ball and a light ball released together from the same height reach the ground at the same time, because the larger weight on the heavier ball acts on a proportionally larger mass. Air resistance spoils the experiment in the laboratory, since the drag depends on shape and speed rather than on mass, and a light, fluffy object falls visibly more slowly. Remove the air and the equality is exact: on the Apollo 15 mission in 1971 Commander David Scott dropped a geological hammer and a falcon's feather together on the Moon and they landed at the same moment.

To measure g, start from the free-fall equation with u = 0. Since s = ut + (1/2)at^2 becomes h = (1/2)gt^2, we get g = 2h / t^2. Hold a steel ball bearing with an electromagnet, and switch the current off to release it; the same switch starts an electronic timer. The ball falls a measured height h and breaks a light beam, or strikes a trapdoor, to stop the timer. The electromagnet matters because it removes the reaction-time delay that would be there if the ball were released by hand.

One reading is not enough. A time of about a second measured with a stopwatch carries a large percentage uncertainty, so repeat the drop several times at the same height and average, then repeat the whole experiment for a range of heights. Plot a graph of h against t^2: because h = (1/2)gt^2, this is a straight line through the origin of gradient g/2, so g = 2 x gradient. The graph spreads the error over many readings and turns a random timing error into a scatter you can actually see.

Other methods rest on the same physics. Two light gates a known distance apart time the ball between them, and a single light gate with a card of measured length gives a velocity each time it passes. A stroboscope flashing at a fixed rate, or a video camera recording at a known frame rate, lets you measure the position of a falling object frame by frame, and a graph of displacement against t^2 again has gradient g/2. Whatever the method, use a small, dense object so that air resistance is negligible, measure h from the bottom of the ball to the trapdoor, and look straight at the scale to avoid a parallax error.

  • Apparatus: electromagnet, steel ball bearing, metre rule, electronic timer with a trapdoor or light gate.
  • Measure the height h and the time t of the fall, then calculate g = 2h / t^2.
  • Repeat at each height and average, then plot h against t^2 and use g = 2 x gradient.
  • Reduce error with a small dense ball and an electromagnet; avoid parallax when reading the scale.
h = (1/2)gt^2, so a graph of h against t^2 has gradient g/2. Every method for measuring g comes back to this one equation.

Projectile motion: uniform velocity one way, uniform acceleration the other

A projectile is an object moving under gravity alone after it has been given an initial velocity. Its motion splits into two independent parts. Horizontally there is no force at all if air resistance is negligible, so the horizontal velocity is constant and the horizontal displacement is u_x multiplied by t. Vertically the only force is the weight, so the object accelerates downwards at g = 9.81 m s-2 and the vertical motion is simply free fall.

The two parts do not affect each other, and that is the idea examiners test. Project a ball horizontally from a table and drop an identical ball from the same height at the same instant, and the two reach the floor together: the horizontal velocity has no vertical component, so it cannot change how long the fall takes. Projecting the ball changes where it lands and not when.

The standard method is to find the time from the vertical motion and then use that time in the horizontal motion. Worked example: a ball is thrown horizontally at 12 m s-1 from the top of a cliff 45 m above the sea. Vertically u = 0, s = 45 m and a = 9.81 m s-2, so 45 = (1/2) x 9.81 x t^2, giving t = square root of (2 x 45 / 9.81) = 3.03 s. Horizontally the velocity stays at 12 m s-1, so the horizontal distance is 12 x 3.03 = 36 m. At the moment of landing the velocity has two components, a horizontal 12 m s-1 and a vertical v = gt = 9.81 x 3.03 = 29.7 m s-1. Combining them with Pythagoras gives a speed of 32 m s-1 at about 68 degrees below the horizontal.

A launch at an angle needs exactly the same treatment. Resolve the initial velocity into u cos theta horizontally and u sin theta vertically, then follow each direction separately: the vertical velocity decreases on the way up and increases again on the way down, while the horizontal velocity is unchanged at u cos theta. Because g is constant, the vertical half of the motion is uniformly accelerated and the equations of motion apply to it directly, with a = 9.81 m s-2 downwards.

Horizontal motion: constant velocity. Vertical motion: acceleration g. Find the time from the vertical motion, then use it in the horizontal motion.
Projectile motion: the two components are independent0height y / m51015202530354051015horizontal distance x / mdots mark t = 1.0, 2.0 and 3.0 srange 34.6 m, flight 3.46 su = 20.0 m s-1 at 60 degreesux = 10.0 m s-1uy = 17.3 m s-1vx = 10.0 m s-1vy = 0 at the topa = 10 m s-2 downwards everywhereHorizontal component: constantNo horizontal force acts, so ax = 0 and ux stays10.0 m s-1 for the whole flight.x = ux t = 10.0 x 3.46 = 34.6 mEqual distances are covered in equal times.Vertical component: constant accelerationWeight alone acts, so ay = -g = -10 m s-2 and uy fallsby 10.0 m s-1 every second.vy = uy - g tHere vy = 0 at the top, after 1.73 s.The two components side by side, at the times marked on the patht / svx / m s-1vy / m s-101.01.732.53.4610.010.010.010.010.017.37.30.0-7.7-17.3constantchanges
A ball projected horizontally from a cliff top: the horizontal gaps between successive positions are equal because the horizontal velocity is constant, while the vertical gaps get larger because the ball accelerates downwards at 9.81 m s-2, and together the two motions give the parabolic path.

Key terms you must be able to define

Distance
The total length of the path travelled by an object. A scalar measured in metres, so it has no direction, is never negative and never decreases.
Displacement
The distance moved in a straight line from the starting point to the finishing point, in a stated direction. A vector measured in metres; a complete lap of a track gives zero displacement.
Speed
The rate of change of distance, a scalar measured in m s-1. Average speed is the total distance divided by the total time, and instantaneous speed is the speed at one particular moment.
Velocity
The rate of change of displacement, a vector measured in m s-1, so its direction is part of the quantity. An object moving in a circle at constant speed has a changing velocity.
Acceleration
The rate of change of velocity, a vector measured in m s-2. It is produced by a change of speed, a change of direction, or both.
Average velocity
The displacement divided by the time taken. For uniform acceleration in a straight line it equals (u + v) / 2, and it is the gradient of the straight line joining two points on a displacement-time graph.
Free fall
Motion under the force of gravity alone with no other force acting. In a uniform gravitational field every object has the same acceleration of 9.81 m s-2 downwards, whatever its mass.
Projectile
An object moving under gravity alone after being given an initial velocity. Its horizontal velocity remains constant while its vertical motion is uniformly accelerated at 9.81 m s-2 downwards.

Applied to the real world

Cambridge sets 9702 in unfamiliar contexts - a fairground ride, a power station, a hospital scanner, a satellite, an astronomical observatory. Use these as models for how to apply the physics, then write your own.

In sport

A sprinter's average speed over 100 m is the distance divided by the time. Usain Bolt's world record of 9.58 s, set at the 2009 World Championships in Berlin, gives an average speed of 100 / 9.58 = 10.4 m s-1. His instantaneous speed as he crossed the line was higher still, near 12 m s-1, because the average includes the acceleration out of the blocks at the start. Average speed and instantaneous speed are two different quantities, and a single figure for a whole race describes neither of them in detail.

In the laboratory

A steel ball bearing is held by an electromagnet and released through a light gate. The height h is measured with a metre rule and the time t with an electronic timer, and each drop gives g = 2h / t^2 from h = (1/2)gt^2. Repeating the drop at each height and plotting h against t^2 gives a straight line through the origin of gradient g/2. The electromagnet removes the reaction-time error of releasing the ball by hand, and averaging repeated readings reduces the random timing error.

On the road

A car's stopping distance is the thinking distance plus the braking distance. A driver travelling at 20 m s-1 who reacts in 0.70 s covers a thinking distance of 20 x 0.70 = 14 m before the brakes begin to act at all. If the brakes then produce a uniform deceleration of 6.5 m s-2, the braking distance is (v^2 - u^2) / 2a = 400 / 13 = 31 m, so the total stopping distance is 14 + 31 = 45 m. Doubling the speed roughly quadruples the braking distance, because v^2 = u^2 + 2as makes that distance proportional to the square of the speed.

In astronomy

During the Apollo 15 mission in 1971, Commander David Scott stood on the Moon and dropped a geological hammer and a falcon's feather side by side. With no atmosphere there was no air resistance, so both fell with the same acceleration and struck the surface at the same instant, exactly as the equations of motion predict for a uniform gravitational field. The acceleration of free fall on the Moon is about 1.62 m s-2, rather than the 9.81 m s-2 measured at the Earth's surface, which is why the fall looked slow.

Flashcards

Click a card to flip it. Mark honestly — the tracker uses this.

Q1What is the difference between distance and displacement?
Distance is the total length of the path travelled and is a scalar. Displacement is the straight-line distance from the start to the finish in a stated direction and is a vector, so a complete lap gives a large distance but zero displacement.
Q2Define speed and velocity, and say which is a vector.
Speed is the rate of change of distance, a scalar in m s-1. Velocity is the rate of change of displacement, a vector in m s-1, so its direction is part of the quantity.
Q3Define acceleration and give its unit.
The rate of change of velocity, a = delta v / delta t. It is a vector measured in m s-2, and an object accelerates if its speed changes, its direction changes, or both.
Q4What does the gradient of a displacement-time graph represent?
The velocity of the object. The gradient of the tangent at a point gives the instantaneous velocity, and a horizontal line means the object is stationary.
Q5What do the gradient and the area of a velocity-time graph represent?
The gradient is the acceleration, in m s-2, and the area between the graph and the time axis is the displacement, in m. An area below the time axis counts as negative displacement.
Q6How is the total distance travelled found from a velocity-time graph?
Add up the sizes of all the areas between the graph and the time axis, treating every area as positive even when it lies below the axis, because distance has no direction.
Q7Write the four equations of uniformly accelerated motion in a straight line.
v = u + at; s = (u + v)t / 2; s = ut + (1/2)at^2; v^2 = u^2 + 2as.
Q8Which equation of motion would you use when the time is neither given nor wanted?
v^2 = u^2 + 2as, because it links the initial and final velocities, the acceleration and the displacement without involving t.
Q9What does a negative acceleration mean?
That the acceleration points in the opposite direction to the positive direction you chose. It does not necessarily mean the object is slowing down.
Q10What is free fall, and what is the acceleration in free fall near the Earth's surface?
Motion under gravity alone with no other force acting. Every object has the same acceleration, g = 9.81 m s-2 downwards, whatever its mass, provided air resistance is negligible.
Q11How is g found from a graph of h against t^2 for a falling ball?
The graph is a straight line through the origin of gradient g / 2, so g = 2 x gradient, with h in metres and t^2 in s^2.
Q12Why is the horizontal velocity of a projectile constant, and how is the time of flight found?
There is no horizontal force on it when air resistance is negligible. The time of flight comes from the vertical motion alone, using h = (1/2)gt^2 when the object is projected horizontally.
Q13A ball is thrown vertically upwards and returns to the thrower's hand. How do the return speed and the time compare with the upward journey?
The speed on return equals the speed of projection, and the time taken to rise equals the time taken to fall, provided air resistance is negligible.
0 of 13 marked as known

Exam-style questions

9 questions, 31 marks. Write your answer, then reveal the mark scheme and tick each point you actually made. Answering honestly here is what makes the rest of the site useful.

StateAO11 mark
State what is represented by the gradient of a displacement-time graph for an object moving in a straight line.

Mark scheme — tick each point you actually made

Examiner tip: One mark, one idea. The gradient is the velocity, not the speed: the gradient can be negative, and that is what tells you the direction of travel.
StateAO13 marks
State the difference between distance and displacement, and the difference between speed and velocity.

Mark scheme — tick each point you actually made

Examiner tip: The word that scores is vector or direction. Describing displacement as 'distance in a direction' without saying that distance is the path length does not fully answer the question.
DefineAO12 marks
Define acceleration and state its SI unit.

Mark scheme — tick each point you actually made

Examiner tip: Write velocity, not speed, and quote the unit with the negative index, m s-2. Rate of change of velocity is worth the mark; 'how fast something speeds up' is not.
CalculateAO24 marks
A car starts from rest and accelerates uniformly at 2.5 m s-2 for 6.0 s. It then travels at a constant velocity for 20 s, before braking uniformly to rest in a further 8.0 s. (a) Calculate the velocity reached after the first 6.0 s. (b) Calculate the total distance travelled by the car.

Mark scheme — tick each point you actually made

Examiner tip: Sketch the velocity-time graph, even roughly. It makes the three areas obvious and shows that the final velocity of one stage is the initial velocity of the next.
CalculateAO24 marks
A train is travelling at 32 m s-1 along a straight track. The driver applies the brakes and the train decelerates uniformly at 1.6 m s-2 until it stops. (a) Calculate the time taken for the train to stop. (b) Calculate the distance travelled by the train between the brakes being applied and the train stopping.

Mark scheme — tick each point you actually made

Examiner tip: The deceleration must be entered as a negative acceleration if the direction of travel is positive. (0 - 32) / 1.6 gives -20 s, which cannot be a time and loses the mark.
DescribeAO34 marks
Describe an experiment to determine the acceleration of free fall using a falling object. Include the apparatus used, the measurements taken and how the results are processed.

Mark scheme — tick each point you actually made

Any 4 of these score full marks. The examiner only needs 4 distinct points - pick the ones you actually made.
Examiner tip: A described experiment needs apparatus, measurements and processing. Finish with the graph of h against t^2 of gradient g/2, which is nearly always a mark, and mention one precaution with a reason.
ExplainAO24 marks
A ball is projected horizontally from the edge of a table at the same instant that an identical ball is released from rest at the same height. Explain why the two balls reach the floor at the same time.

Mark scheme — tick each point you actually made

Examiner tip: The key words are independent, zero initial vertical velocity and the same vertical acceleration. Saying 'gravity affects both equally' without stating that the initial vertical velocity is zero is not enough.
CalculateAO24 marks
A ball is thrown horizontally at 6.0 m s-1 from a cliff top 20 m above the sea. Air resistance is negligible. (a) Calculate the time taken for the ball to reach the sea. (b) Calculate the horizontal distance travelled by the ball before it lands.

Mark scheme — tick each point you actually made

Examiner tip: Use the vertical motion to find the time and then take that time across to the horizontal motion. Substituting the horizontal velocity of 6.0 m s-1 into a vertical equation is the error that costs most marks here.
Show thatAO25 marks
Starting from the definitions of velocity and acceleration, show that v^2 = u^2 + 2as for motion in a straight line with uniform acceleration.

Mark scheme — tick each point you actually made

Examiner tip: A 'show that' needs every step shown with the reason for it. Quote the two starting definitions, do the algebra line by line, and state the assumption of uniform acceleration in a straight line.

Exam technique for this topic

  • Learn the two graph rules as a pair: on a displacement-time graph the gradient is the velocity, and on a velocity-time graph the gradient is the acceleration while the area is the displacement. Sketch the axes and label the units before you read anything, so you never take a gradient where the question wants an area.
  • Choose a positive direction before you substitute a single number and write it on your working. Every velocity and acceleration pointing the other way then takes a minus sign, and a deceleration of 2.0 m s-2 becomes a = -2.0 m s-2.
  • List s, u, v, a and t and mark the one you are asked to find. That identifies the equation straight away: if t is missing use v^2 = u^2 + 2as, and if s is missing use v = u + at. Write the equation down before the numbers to secure the method mark.
  • In a projectile question, never mix the two directions in one equation. Find the time from the vertical motion, use that time in the horizontal motion, and if the question asks for the velocity on landing, give the horizontal and vertical components separately before combining them.
  • Give every numerical answer with its unit and a sensible number of significant figures. A velocity in m s-1 and an acceleration in m s-2 are easy marks, and a correct number without a unit is a mark thrown away.
  • For the experiment to determine g, name the apparatus, say what is measured and how the readings are processed, and finish with the graph of h against t^2 of gradient g/2. 'Drop a ball and time it with a stopwatch' scores almost nothing on its own.

Why students lose marks here

A student wroteA student wrote: 'A cyclist rides one complete lap of a 400 m circular track in 40 s, so her displacement is 400 m and her average velocity is 10 m s-1.'
Why it loses marksDisplacement is measured in a straight line from the finishing point back to the starting point, and after a complete lap the cyclist is back where she began, so the displacement is zero. The 400 m is the distance travelled, which is a different quantity with a different definition.
The answer that scoresDistance travelled = 400 m, but displacement = 0 m, because the start and finish positions coincide. Average speed = 400 / 40 = 10 m s-1, while average velocity = 0 / 40 = 0 m s-1. The two quantities are only equal when the motion is in a straight line in one direction and never reverses.
A cyclist riding one complete lap of a circular track: the distance travelled is the whole circumference, but the displacement is zero because the start and finish points are the same place, so the average velocity is zero.
A student wroteA student wrote: 'The area under a displacement-time graph gives the velocity of the object.'
Why it loses marksThe two graphs carry different information. On a displacement-time graph it is the gradient, not the area, that gives the velocity, and the area under that graph has no physical meaning at all.
The answer that scoresOn a displacement-time graph the gradient is the velocity, and the gradient of the tangent at a point gives the instantaneous velocity. It is on a velocity-time graph that the area between the graph and the time axis gives the displacement and the gradient gives the acceleration.
A student wroteA student wrote: 'A heavy ball dropped from a height hits the ground before a light ball dropped from the same height, because gravity pulls on the heavier ball with a bigger force.'
Why it loses marksThe bigger force acts on a proportionally bigger mass, so the acceleration is the same for both. If air resistance is negligible, every object in free fall has a = g = 9.81 m s-2, so the time of fall is identical.
The answer that scoresBoth balls have the same acceleration, because a = F / m and for the heavier ball F and m are both larger by the same factor, leaving a = g. They land together, as Commander David Scott showed on the Moon in 1971 with a hammer and a feather. In the laboratory a light, fluffy object really does fall more slowly, but that is air resistance, not gravity.
A student wroteA student wrote: 'For a ball projected horizontally off a cliff, the horizontal velocity decreases as it falls, so the horizontal distance is less than the horizontal velocity multiplied by the time of flight.'
Why it loses marksWith air resistance negligible there is no horizontal force acting on the ball, so the horizontal velocity cannot change. Gravity acts only downwards and alters the vertical velocity alone.
The answer that scoresThe horizontal velocity stays constant at its initial value, so the horizontal distance is exactly the horizontal velocity multiplied by the time of flight. The time of flight is found from the vertical motion alone, using h = (1/2)gt^2 with an initial vertical velocity of zero.

Where this fits in AS & A Level Physics

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