Syllabus coverage
- Use the standard notations for vectors, including the column vector , the component form , the arrow form , and a single letter such as
- Carry out addition and subtraction of vectors and multiplication of a vector by a scalar, and interpret these operations in geometrical terms
- Calculate the magnitude of a vector, and use unit vectors, displacement vectors and position vectors, in two or three dimensions
- Understand the significance of all the symbols used when the equation of a straight line is expressed in the form , and find the equation of a line given sufficient information
- Determine whether two lines are parallel, intersect or are skew, and find the point of intersection of two lines when it exists
- Use formulae to calculate the scalar product of two vectors, and use scalar products in problems involving lines and points, including the angle between two lines and the foot of the perpendicular from a point to a line
Part of the AS & A Level Maths syllabus 9709.
The four ways Cambridge writes a vector
A vector has both a magnitude and a direction; a scalar has magnitude only. The 9709 syllabus lists the notations you have to read and write, and they all say the same thing: a column vector , the component form , the arrow form , and a single letter in bold or underlined, .
is the displacement vector from A to B. It records how far, and in which direction, you travel to get from A to B. The order of the letters matters, because .
A position vector is a displacement measured from the origin O. The point A(3, -1, 4) has position vector . Every point has exactly one position vector, which is why position vectors describe lines so neatly.
In two dimensions the third component is absent, so . Pure 3 questions are usually set in three dimensions, but the algebra is identical in two.
| Notation | What it means | Example |
|---|---|---|
| Column vector | the components listed vertically, in order | |
| Component form | ||
| Arrow form | the displacement from the first letter to the second | |
| Single letter | a vector named for convenience, printed in bold or underlined | |
| Magnitude | the length of the vector, which is a scalar |
Adding, subtracting and scaling vectors
Vectors are added component by component: the x-components add, then the y-components, then the z-components. Subtraction is the same with the signs changed. A scalar multiple has every component multiplied by k, so is parallel to and k times as long. If k is positive the direction is unchanged; if k is negative the direction is reversed. Two vectors are parallel exactly when one is a scalar multiple of the other.
Geometrically, addition is the triangle law: following and then lands you at the same point as following the single vector . The syllabus states the parallelogram case explicitly - if OABC is a parallelogram then - because travelling along two adjacent sides gets you to the opposite corner.
Subtraction has a geometric reading too. If and then . Always subtract the position vector of the starting point from the position vector of the finishing point. That one rule removes almost every sign error students make in this topic.
- and give
- , the displacement from the tip of to the tip of
- the vectors and are parallel, because the first is 3 times the second
Midpoints, and the diagonals of a parallelogram
The midpoint M of the segment AB has position vector . It is the average of the two position vectors, component by component. This is the only point-on-a-segment result you need: the syllabus notes say the general form of the ratio theorem is not included, but this midpoint case is expected.
For example, A(2, 5, -1) and B(6, 1, 3) give , so M is the point (4, 3, 1).
The same idea proves the standard parallelogram fact. In the parallelogram OABC, and , and because opposite sides are equal and parallel, and . So and . The midpoint of OB has position vector , and the midpoint of AC has position vector as well. Two points with the same position vector are the same point, so the diagonals bisect each other.
- midpoint of the segment joining and :
- diagonal OB of the parallelogram OABC:
- diagonal AC of the parallelogram OABC:
- points A, B and C are collinear when is a scalar multiple of
Magnitude and unit vectors
The magnitude of is . That is Pythagoras in three dimensions - the Pure 1 result applied twice, once inside the base and once up the side - and in two dimensions you simply drop the z term. A magnitude is never negative, and it is zero only for the zero vector.
The distance between two points is the magnitude of the displacement between them: the distance AB is . For A(2, -1, 5) and B(5, 3, 17), and .
A unit vector has magnitude 1. The unit vector in the direction of is , found by dividing every component by the magnitude. For , , so . Dividing by the magnitude rescales the vector without turning it, which is what "in the direction of" means.
- to 3 significant figures
- the unit vector in the direction of is , so it points from A to B
- a unit vector always satisfies : check
- the unit vector in the direction of the negative of a vector is the negative of the unit vector
The equation of a line: r = a + t b
The line through the point A with position vector , parallel to the vector , has equation . The syllabus asks you to understand the significance of every symbol, so take them one at a time. is the position vector of a general point on the line. is the position vector of one known point on the line, the point where t = 0. is a direction vector: any non-zero vector parallel to the line will do. is a scalar parameter, and as t runs through all real values, runs through every point of the line and no other point.
Two points give you both ingredients. For the line through A and B, take and . Through A(1, 2, -1) and B(4, 5, 8): , so the line is . The line is the same line written from the other end, with a direction vector scaled by 3, and both are accepted.
To test whether a point lies on a line, substitute its coordinates and read off a value of t from each component separately. If all three components give the same t, the point is on the line. For the line above, (7, 8, 17) gives t = 2 from the x-component, t = 2 from the y-component and t = 2 from the z-component, so it lies on the line.
- t = 0 gives the point ; t = 1 gives the point
- any non-zero scalar multiple of is a valid direction vector for the same line
- the line through the origin in the direction of is simply
- a two-dimensional line is written the same way:
Parallel, intersecting and skew lines
Two lines in three dimensions are related in exactly one of three ways. They are parallel when their direction vectors are scalar multiples of each other, and then they either coincide or never meet. They intersect when they pass through a single common point. They are skew when they are not parallel and never meet - the lines cross when you look at them from above, but they pass at different heights.
The test is mechanical, and showing it earns the method marks. First compare the direction vectors: if one is a multiple of the other the lines are parallel, and there is nothing more to find. If not, write the lines as and , equate the three components, and solve two of the resulting equations simultaneously for t and s. Then substitute those values into the third component. If the third component agrees, the lines intersect at the point ; if it disagrees, they are skew.
Worked: and . The directions are not multiples, so the lines are not parallel. Equating the first two components gives and , so t = s = 2. The third component then gives on both lines, which agrees, so the lines intersect at (3, 8, 7). If it had disagreed, they would be skew.
Two lines in two dimensions can never be skew: if they are not parallel they must meet. Skew lines are a genuinely three-dimensional idea.
The scalar product
The scalar product of and is . The result is a scalar, not a vector, and it can be negative. The second form of the same quantity is , where is the angle between the two directions; this is the form that answers every angle question.
Rearranged, . For the direction vectors and : the scalar product is , both magnitudes are 3, so and .
The most useful consequence is that exactly when the two vectors are perpendicular, provided neither is the zero vector. Two more special cases are worth knowing: , which is a quick check on a magnitude, and . A negative scalar product means the angle between the directions is obtuse; the angle between two lines is normally quoted as the acute angle, so if your comes out negative, the angle you want is .
- and
- perpendicular vectors:
- parallel vectors: , because
- the angle between two lines is found from their direction vectors, so
The foot of the perpendicular, and vectors inside 3D shapes
A question that gives you a line and a point P outside it, and asks for the closest point of the line to P, is a scalar product question in disguise. Write a general point of the line as , form the vector from P to that general point, and force it to be perpendicular to the direction by setting the scalar product to zero. That gives one linear equation in t, and t then fixes the foot of the perpendicular. The distance from P to the line is the magnitude of that perpendicular vector.
Worked: and P(5, 4, 0). A general point of l is , so the vector from P to it is . Perpendicular to the line means , so and t = 2. The foot is F(4, 4, -1), and , which is the shortest distance from P to the line.
Questions set inside a cuboid, a tetrahedron or a pyramid are ordinary vector questions with coordinates attached. Put the origin at one vertex and take the edges along the axes, read off the coordinates of the vertices you need, and then use the same tools as always: a displacement vector from subtracting position vectors, a magnitude from Pythagoras, and an angle from the scalar product.
Key terms you must be able to define
- Vector
- A quantity with both magnitude and direction, written as a column, in component form, or with an arrow such as .
- Scalar
- A quantity with magnitude only - an ordinary number. The scalar product of two vectors is a scalar.
- Column vector
- The components of a vector written one above the other inside brackets, top to bottom in the order x, y, z.
- Component form
- A vector written as , using the unit vectors along the three coordinate axes.
- Position vector
- The displacement of a point from the origin O, written for the point A. It fixes the point uniquely.
- Displacement vector
- The vector from one point to another: . It does not depend on where the origin is.
- Magnitude
- The length of a vector: for .
- Unit vector
- A vector of magnitude 1. The unit vector in the direction of is .
- Zero vector
- The vector with all components zero. It has no direction, and it is the only vector with magnitude 0.
- Scalar multiple
- , with every component of multiplied by the scalar k. Positive k keeps the direction, negative k reverses it.
- Parallel vectors
- Two vectors are parallel when one is a non-zero scalar multiple of the other.
- Midpoint of a segment
- The point halfway between and , with position vector .
- Collinear points
- Points lying on one straight line. A, B and C are collinear when is a scalar multiple of .
- Direction vector
- Any non-zero vector parallel to a line. In it is , and any scalar multiple of it gives the same line.
- Parameter
- The scalar t in . Each value of t gives one point of the line; different lines need different letters.
- Skew lines
- Two lines in three dimensions that are not parallel and never meet. They do not lie in a common plane.
- Scalar product
- , where is the angle between the directions.
- Perpendicular vectors
- Vectors whose scalar product is zero. For non-zero vectors this is exactly equivalent to the angle between them being .
- Foot of the perpendicular
- The point F of a line l closest to a point P, where is perpendicular to the direction of l. is the distance from P to l.
Applied
At AS & A Level the marks sit in the setup: choosing the model, stating the variable and writing the equation before any working. These show the shape of a full-mark answer, then you do the algebra yourself.
OABC is a parallelogram with and . Then , so the midpoint of OB is . And , so the midpoint of AC is too. The two midpoints are the same point, which is why the diagonals of a parallelogram bisect each other.
Find the angle between the lines with direction vectors and . The scalar product is and , so and . The answer is a scalar: no direction survives an angle calculation.
and . Equating the first two components gives and , so t = s = 2. The third component gives 7 = 7, so the lines meet, at the point (3, 8, 7). If the third component had disagreed the lines would be skew.
For and P(5, 4, 0), a general point of l is . Perpendicular to l means , so t = 2 and the foot is (4, 4, -1). The distance from P to the line is to 3 significant figures.
Flashcards
Click a card to flip it. Mark honestly — the tracker uses this.
Exam-style questions
8 questions, 31 marks. Write your answer, then reveal the mark scheme and tick each point you actually made. Answering honestly here is what makes the rest of the site useful.
Mark scheme — tick each point you actually made
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- A1yes, C lies on not checked yet
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- A1the lines are skewnot checked yet
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- A1F has position vector not checked yet
Exam technique for this topic
- Write the direction vector down as a separate line before you use the cosine formula or the perpendicular condition. Most lost marks in this topic come from reaching for a position vector where a direction vector was needed.
- When you have to decide whether two lines are parallel, intersect or are skew, show all three component equations. Even when the lines turn out to be skew, the equations and the solved t and s are worth the method marks.
- Keep the notation the question used. If it gives column vectors, answer in column vectors; if it gives , answer in that form.
- Check what the question actually asks for at the end: a direction vector, a position vector, a unit vector, an angle or a distance. A question that asks for the foot of the perpendicular wants a point, not the value of t.
- In a "Show (that)" question, write every vector in terms of the letters the question supplies and never introduce a new one. If the two expressions you are comparing are identical, say so explicitly - the final comparison line is a mark.