Syllabus coverage
- Define speed as distance travelled per unit time, and recall and use the equation v = s / t
- Define velocity as speed in a given direction
- Recall and use the equation average speed = total distance travelled / total time taken
- Sketch, plot and interpret distance-time and speed-time graphs
- Determine, qualitatively, from given data or the shape of a distance-time or speed-time graph when an object is at rest, moving with constant speed, accelerating or decelerating
- Calculate speed from the gradient of a straight-line section of a distance-time graph
- Calculate the area under a speed-time graph to determine the distance travelled for motion with constant speed or constant acceleration
- State that the acceleration of free fall g for an object near to the surface of the Earth is approximately constant and is approximately 9.8 m/s2
- Define acceleration as change in velocity per unit time, and recall and use the equation a = (v - u) / t
- Determine from given data or the shape of a speed-time graph when an object is moving with constant acceleration or with changing acceleration
- Calculate acceleration from the gradient of a speed-time graph
- Know that a deceleration is a negative acceleration and use this in calculations
- Describe the motion of objects falling in a uniform gravitational field with and without air or liquid resistance, including reference to terminal velocity
Part of the IGCSE Physics syllabus 0625.
Speed: distance travelled per unit time
Speed is the distance an object travels in each unit of time. If a car covers 100 metres every second, its speed is 100 m/s. The equation is speed = distance travelled / time taken, usually written v = s / t, where v is the speed in metres per second (m/s), s is the distance in metres (m) and t is the time in seconds (s).
The unit of speed comes straight from the equation: metres divided by seconds gives m/s. You will also meet km/h and miles per hour. To change km/h into m/s, multiply by 1000 and divide by 3600, which is the same as dividing by 3.6. So 72 km/h is 72 / 3.6 = 20 m/s.
Put numbers in carefully and the marks follow. A cyclist travels 1500 m in 120 s: v = s / t = 1500 / 120 = 12.5 m/s. Write the equation, then the substitution, then the answer with its unit; examiners usually split the marks that way.
Real journeys rarely happen at one steady speed. If a bus keeps stopping and starting, the speed you work out with v = s / t is the average speed - the single steady speed that would cover the same total distance in the same total time. For a journey in stages, add up all the distances and all the times first, then use average speed = total distance travelled / total time taken.
Speed and velocity: direction matters
Velocity is speed in a given direction. Two cars can both be travelling at 20 m/s, but if one is heading north and the other south they have the same speed and opposite velocities. A quantity with a direction, such as velocity, is called a vector; a quantity with size only, such as speed or distance, is called a scalar.
Direction matters because a change in velocity includes a change in direction, even when the speed is constant. A car going round a roundabout at a steady 10 m/s is accelerating, because its direction - and so its velocity - is changing. Remember that acceleration means any change in velocity, not just getting faster.
Velocity is measured in the same unit as speed, m/s, and you use the same equation, v = s / t, but you must state the direction as well. An answer of '20 m/s' is a speed; '20 m/s due east' is a velocity.
Distance-time graphs: the gradient is the speed
A distance-time graph has distance on the vertical axis and time on the horizontal axis. The shape of the line tells you what the object is doing, and the gradient (slope) of the line is the speed. A steeper line means a greater speed.
To calculate a speed, pick a straight section and read the change in distance and the change in time across it. On a graph that rises from 0 m at 0 s to 40 m at 8 s, the gradient is 40 / 8 = 5.0 m/s.
Watch the axes. The gradient is the change in the vertical value divided by the change in the horizontal value, so on a distance-time graph it is distance / time and the unit is m/s. Dividing the wrong way round gives seconds per metre, which is a sure sign the calculation has been turned upside down.
- Horizontal line: the object is at rest, because the distance is not changing.
- Straight sloping line: constant speed, and a steeper slope is a greater speed.
- Curve getting steeper: the object is speeding up (accelerating).
- Curve flattening out: the object is slowing down (decelerating).
Speed-time graphs: gradient is acceleration, area is distance
A speed-time graph plots speed on the vertical axis and time on the horizontal axis. Two things can be read from it, and you must keep them apart. The gradient gives the acceleration and the area under the line gives the distance travelled.
The area rule works because distance = speed x time, and the area of the graph is a speed multiplied by a time. Split the area into rectangles and triangles and work out each one. For a graph that rises from 0 to 20 m/s in 5 s and then holds at 20 m/s, the triangle under the rise is 0.5 x 5 x 20 = 50 m, and a rectangle would be added for any constant-speed section.
Read the shapes the same way as for distance-time graphs, but with a different meaning: a horizontal line is constant speed with zero acceleration, a straight sloping line is constant acceleration, and a curve is changing acceleration. The steeper the line, the greater the acceleration.
Acceleration and deceleration: a = change in velocity / time
Acceleration is the change in velocity per unit time. The equation is a = (v - u) / t, where u is the initial velocity, v is the final velocity, t is the time taken and a is the acceleration in m/s2 (metres per second squared).
The unit m/s2 means the velocity changes by that many metres per second every second. An acceleration of 3 m/s2 means the object gains 3 m/s of speed each second. Starting from rest and accelerating at 3 m/s2 for 4 s gives a final speed of 3 x 4 = 12 m/s.
Put it into the equation: a car speeds up from 8 m/s to 20 m/s in 4.0 s. a = (v - u) / t = (20 - 8) / 4.0 = 12 / 4.0 = 3.0 m/s2.
Deceleration is simply a negative acceleration: the velocity is decreasing. If the final velocity is smaller than the initial velocity the value of a comes out negative. A train slowing from 25 m/s to rest in 5.0 s has a = (0 - 25) / 5.0 = -5.0 m/s2, which is a deceleration of 5.0 m/s2. Give either the negative acceleration or the positive deceleration, but do not write a negative number and call it a deceleration of -5.0 m/s2 - that is a double negative, and it says the train is speeding up.
| Quantity | Equation | Unit |
|---|---|---|
| Speed | v = s / t | m/s |
| Average speed | total distance travelled / total time taken | m/s |
| Acceleration | a = (v - u) / t | m/s2 |
| Acceleration of free fall g | approximately constant near the Earth's surface | 9.8 m/s2 |
Free fall and terminal velocity
Near the surface of the Earth the acceleration of free fall, g, is approximately constant at 9.8 m/s2. Every object dropped near the Earth's surface accelerates downwards at this rate, whatever its mass, provided that air resistance is negligible. After 3 s of free fall from rest an object is moving at 9.8 x 3 = 29.4 m/s.
In air, though, a falling object feels two forces: its weight pulling it down and air resistance (drag) pushing it up. At the start the weight is much larger than the drag, so there is a large resultant force downwards and the object accelerates at close to g.
As the object speeds up, the drag grows, so the resultant force becomes smaller and the acceleration falls. Eventually the drag grows until it is equal to the weight. The two forces cancel, the resultant force is zero, the acceleration is zero, and the velocity stops increasing. This constant velocity is the terminal velocity.
A skydiver reaches terminal velocity after a few seconds of falling. When the parachute opens the drag suddenly becomes much larger than the weight, so the resultant force is upwards, the skydiver decelerates, and then a new and much lower terminal velocity is reached. In a vacuum there is no drag at all, so a feather and a hammer fall together with the same acceleration g.
Key terms you must be able to define
- Speed
- The distance travelled per unit time, given by v = s / t and measured in m/s.
- Velocity
- Speed in a given direction; a vector, measured in m/s, so '20 m/s due east' is a velocity and '20 m/s' is a speed.
- Average speed
- The total distance travelled divided by the total time taken; the single steady speed that would cover the same journey in the same time.
- Acceleration
- The change in velocity per unit time, given by a = (v - u) / t and measured in m/s2.
- Deceleration
- A negative acceleration, in which the velocity decreases; a deceleration of 5.0 m/s2 is the same as an acceleration of -5.0 m/s2.
- Gradient
- The slope of a graph, found by dividing the change in the vertical value by the change in the horizontal value; the gradient is the speed on a distance-time graph and the acceleration on a speed-time graph.
- Acceleration of free fall (g)
- The acceleration of an object falling under gravity alone, approximately constant near the Earth's surface at 9.8 m/s2.
- Terminal velocity
- The constant velocity reached by a falling object when the upward air resistance equals the downward weight, so the resultant force and the acceleration are both zero.
Applied to the real world
Cambridge sets physics in unfamiliar contexts - a car braking, a power station, a hospital scanner, a satellite. Use these as models for how to apply the physics, then write your own.
A speed camera times a car over a measured stretch of road and divides the distance by the time to get the average speed. A car that covers the 500 m between the marks in 25 s has an average speed of 500 / 25 = 20 m/s, which is 72 km/h. The camera uses average speed because it is the steady speed that would cover the section in the same time, and that is what the law limits.
When a driver brakes, the car decelerates. A car travelling at 30 m/s that stops in 5.0 s has an acceleration of (0 - 30) / 5.0 = -6.0 m/s2, a deceleration of 6.0 m/s2. The stopping distance is the area under its speed-time graph, 0.5 x 5.0 x 30 = 75 m. Doubling the speed roughly quadruples the braking distance, which is why speed limits matter so much.
A sprinter accelerates out of the blocks. Reaching 10 m/s in 2.0 s means an acceleration of (10 - 0) / 2.0 = 5.0 m/s2. Coaches use speed-time graphs from video analysis to see exactly when an athlete is still accelerating and when top speed is reached, because a runner only improves if the acceleration phase is measured rather than guessed.
A skydiver jumps from a plane and at first accelerates at about 9.8 m/s2. As the speed builds, air resistance grows until it balances the skydiver's weight, and the velocity becomes constant at the terminal velocity, about 50 m/s for a person spread out. Opening the parachute increases the drag, so the skydiver slows to a new and much lower terminal velocity and lands safely.
Flashcards
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Exam-style questions
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Mark scheme — tick each point you actually made
Mark scheme — tick each point you actually made
Mark scheme — tick each point you actually made
Mark scheme — tick each point you actually made
Mark scheme — tick each point you actually made
Mark scheme — tick each point you actually made
Mark scheme — tick each point you actually made
Mark scheme — tick each point you actually made
Exam technique for this topic
- Always give the unit with a speed or an acceleration: m/s for speed and velocity, m/s2 for acceleration. A bare number loses a mark.
- Keep the two graphs apart. On a distance-time graph the gradient is the speed; on a speed-time graph the gradient is the acceleration and the area is the distance.
- For the area under a speed-time graph, split the shape into triangles and rectangles and show each area separately. Use 0.5 x base x height for a triangle.
- A deceleration is a negative acceleration. Write the value with its sign, or state the magnitude and call it a deceleration, but never give a negative number labelled as a deceleration.
- Check the units before you substitute: a time in minutes must be multiplied by 60, and a distance in km must be multiplied by 1000.
- For terminal velocity, the key idea is that the resultant force is zero because drag equals weight, so the acceleration is zero. Do not say there is no force or no gravity.
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Where this fits in IGCSE Physics
This page is one topic of Cambridge IGCSE Physics 0625. IGCSE Physics is the course home: every area and every topic in Cambridge's own order, the papers you sit and what each one tests, and the exam-practice tools. The full topic list, with each topic linked to its revision page, is on the IGCSE Physics syllabus page.