AS Level PE 8386 · Area 12 · The Use of Technology

The Use of Technology in Sport

Technology has changed what performers wear, what they play on, how they train and how decisions are made. Cambridge lists seven categories of technology and then asks you to evaluate it for five groups. Naming the examples is the easy part; the marks sit in saying what the technology measures or improves and who gains and loses.

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Syllabus coverage

  • Explain examples of the use of technology in sport: equipment, e.g. tennis rackets, force plates
  • Explain examples of the use of technology in sport: clothing, e.g. compression wear
  • Explain examples of the use of technology in sport: footwear, e.g. running shoes
  • Explain examples of the use of technology in sport: surfaces, e.g. all-weather pitches
  • Explain examples of the use of technology in sport: facilities, e.g. sport-specific venues, wind tunnels
  • Explain examples of the use of technology in sport: cameras, e.g. photo-finish, video replay
  • Explain examples of the use of technology in sport: software, e.g. biomechanical analysis, motion tracking of players
  • Evaluate the advantages and disadvantages of the use of technology for the performer, team or coach, the sponsor, the event, sport or official, primary spectators and secondary spectators

Part of the AS Level PE 8386 syllabus 8386.

Technology in sport: what it is used for, and its impactDecision-making byofficialsGoal-line technology, videoreview, hawk-eyeRecording time anddistancePhoto finish, electronic timing,laser measurementEnhancing performanceAerodynamic cycling kit, forceplates, motion trackingImpact, group by groupGroupPositive impactNegative impactOfficialsMore accurate and consistent decisionsDecisions still debated; slows the gamePerformersBetter equipment, feedback, injury preventionExpensive; those without lose outSpectatorsReplays, statistics, better understandingDelays, controversy, cost of accessSport or eventFairer results, wider reach, more revenueCost, and over-reliance on technologyAn evaluate question needs a supported judgement: weigh the gains against the costs and state what you conclude.
Technology in sport across equipment, clothing, footwear, surfaces, facilities, cameras and software, with the group that benefits and the cost involved.

Equipment

Equipment technology changes what a performer can do with the same body. A newer racket does not make the player fitter or more skilful, but it makes every well-struck ball travel faster, so the same technique produces a better outcome.

Cambridge names two examples: tennis rackets and force plates. Learn each as what the technology is, what it measures or improves, and how the performer or coach uses the information.

ExampleWhat it is and what it doesHow it is used in the activity
Tennis racketsRackets are built from lighter, stiffer materials such as graphite and carbon fibre, with larger head sizes and shaped string patterns. The result is a lighter frame that can be swung faster plus a larger, more forgiving striking area, so more power and spin are produced and hits off the centre still land inA player can hit a heavier serve and a more aggressive forehand, and a mis-hit is more likely to stay in play, which changes the risk attached to attacking shots
Force platesA force plate is a platform containing sensors that measure the force a performer applies to the ground, and how that force changes over time. It is used with a computer to produce a graph of the force against timeA coach uses it to measure the ground reaction force in a jump or a sprint start, so weaknesses in technique, or differences between one leg and the other after injury, can be identified and corrected

Clothing and footwear

Compression wear is close-fitting clothing designed to support the muscles and manage heat and moisture. It is claimed to improve blood flow, reduce muscle vibration and speed recovery, and it is comfortable and quick-drying. The honest evaluation is that the comfort and moisture control are clear benefits, while the effect on performance is small and much debated.

Running shoes are the clearest example of footwear technology: modern designs use lightweight foam and a curved or rigid plate to return energy to the runner with every stride. Shoes are also matched to the activity: spikes for a track event, studs for a grass pitch, cushioning for road running.

  • Grip: studs and sole patterns matched to the surface, so a performer can accelerate and change direction without slipping
  • Cushioning: absorbs impact, which reduces the wear on joints and muscle over a long event
  • Support: a raised heel, a stiff midsole or strapping supports the foot and ankle, which can reduce the risk of a sprain
  • Energy return: a foam midsole or plate returns some of the energy of the landing into the next stride, which helps endurance performance
  • COST: technology raises the price, so a performer without the money competes in older or less suitable equipment
Examiners reward balance. Compression wear is the safest example to use for a cost as well as a benefit, because the comfort gains are obvious but the performance claims are small.

Surfaces and facilities

All-weather pitches replaced surfaces that could not survive a winter. An artificial surface is consistent all year, drains quickly, can be used for far more hours in a week and is unaffected by frost, so fixtures are more reliable and the ball behaves predictably.

Facilities include sport-specific venues, designed so that the venue suits one sport or event rather than every sports hall in a town doing a mediocre job of everything: a squash centre built with the correct court dimensions and wall height, an indoor netball court with the correct markings and run-off, or an all-weather athletics stadium. A wind tunnel is a facility used in the laboratory rather than in competition: air is blown over a performer or over clothing to measure drag, which is how a sprinter's clothing and body position are refined for the conditions.

TechnologyBenefitCost
All-weather pitchesPlayable in all conditions, consistent bounce and grip, many more hours of use per week, so training and fixtures are reliableExpensive to install, maintain and replace; harder surface than grass, so a performer who plays on it constantly may be at greater risk of joint and overuse injury
Sport-specific venuesFacilities built for one sport, so the surface, dimensions and equipment are correct for that activity and elite performers can train in the conditions of competitionHigh cost that limits them to a few locations, so performers must travel and provision becomes uneven between regions
Wind tunnelsMeasures drag accurately and repeatably, so kit, clothing and body position are refined in a controlled environment rather than by trial and error outdoorsVery expensive, so only well-funded sports and teams can use it, which widens the gap between the best-funded and the rest

Cameras and software: deciding results and analysing performance

Camera technology is used in two ways: to decide a result, and to review a decision that has already been made.

Photo-finish was the first major example. Cameras at the finish line photograph the field continuously as a narrow strip, so the finishing order can be judged to a fraction of a second and no longer depends on the naked eye. Video replay, and the systems built on it, allow an official to look again at a disputed incident, from more than one angle and at reduced speed, before confirming the decision.

The evaluation is a trade-off between accuracy and interruption. Replay reduces clear error and gives the spectator certainty, but it stops the game dead, and the margin of error is only moved rather than removed, because a frame, a camera angle and a measurement line still require a judgement.

Biomechanical analysis software takes video of a performer, tracks the joints and calculates angles, speeds and forces through a movement. A coach can then compare a performer's technique with a model of good technique and correct it with evidence rather than with an opinion.

Motion tracking of players works the other way round. Instead of analysing one performer, it tracks everyone in a match using cameras, wearable sensors or a positioning system, producing data on distance covered, top speed, number of sprints, work rate and position on the pitch. It is also used in training to monitor load and recovery.

The evaluative point is what happens with the data. Numbers are only useful if a coach turns them into a change: choosing a different position for a player, adjusting the training load to protect an injury-prone performer, or redesigning a technique.

The five-way evaluation at a glance

The syllabus names five groups whose experience of technology differs, and the same technology can be an advantage to one and a disadvantage to another. Video review, for example, helps the official reach the right decision and helps the remote spectator see why, while the primary spectator waits and the performer's celebration is on hold.

Use the table to organise the whole evaluation, then develop whichever groups the question names.

GroupAdvantagesDisadvantages
Performer, team or coachBetter equipment and kit improves performance and comfort; biomechanical analysis identifies technical weaknesses; motion tracking monitors work rate, load and recovery; injury risk is reduced by correct footwear and surface; coaching decisions are based on evidenceExpensive, so the best technology goes to the best-funded performer and widens the gap; over-reliance on data can replace a coach's judgement; performer's technique and responsibility are reduced when equipment does the work; tracking raises privacy issues and adds pressure; equipment can create a false sense of invincibility
SponsorTechnology gives the sponsor a new product to sell and a visible place in the sport, such as branded kit, timing systems and replay graphics; association with technology reinforces a modern, innovative image; successful teams using the sponsor's equipment are a powerful advertisementResearch and development costs are high and never guaranteed to pay back; the sponsorship is worthless if a rival's equipment outperforms it; the sponsor is exposed if the technology fails during an event or is shown to be inaccurate
Event, sport or officialCameras and timing technology protect the credibility of the result; officials get evidence and support, which reduces pressure and reduces clear error; equipment technology raises the standard of performance the event can show; data improves the presentation of the event to the audienceHigh cost of installation and trained operators, which favours big events and rich sports; decisions take longer and interrupt the flow of play; the technology can itself be disputed, so the sport loses authority rather than gaining it; expensive technology widens the gap between events
Primary spectators (at the event)Big screens and replay let the crowd see what the official is seeing and why; close decisions are explained; timing and measurement systems make a close finish fair; the experience is enhanced by instant data and graphicsLong stoppages while a decision is reviewed, so the atmosphere drains away; the crowd cannot always hear the reasoning or see the same angle; the live experience feels less decisive when every decision is deferred to a screen
Secondary spectators (remote audience)Multiple angles, slow motion, replays and on-screen graphics explain decisions and performance in detail; tracking data and analysis give an insight the live spectator never gets; timing technology makes a close finish watchable and understandable at homeThe broadcast becomes an argument about the technology rather than about the sport; long replay sequences reduce the amount of live action shown; not all sports or events are covered, so access is uneven; viewers may rely on the screen instead of forming their own view

Evaluating for the performer, team or coach, and for the sponsor

For the performer, team or coach, technology is useful when it answers a question the coach could not answer alone. Force plates and biomechanical analysis show why a jump is weak, motion tracking shows that a performer's work rate drops in the last twenty minutes, and a correctly fitted shoe reduces the load on the joints. Used that way, technology improves performance and reduces injury risk.

The costs come from cost and from dependency. Only well-funded performers and teams can afford the best equipment and analysis, so technology widens the gap between those who can pay for it and those who cannot. Over-reliance on data can replace the coach's judgement, and a performer who lets the equipment do the work may never develop the technique the equipment is compensating for.

For the sponsor, technology is both a product and a stage. A business that makes equipment or analysis systems buys visibility in the sport, and using its technology when a team wins is proof of its value to every spectator watching. The risk is R&D cost and the fact that the sponsor cannot control the result: a rival's equipment performing better, or a timing system failing during a major final, turns the advertisement into a liability.

Judgement: for the performer and coach, technology is worth its cost when the data leads to a change in training or technique, because the gain is then permanent. For the sponsor, the investment pays where the sport has a large broadcast audience to see the product in use.

Evaluating for the event, sport or official, and for the spectators

For the event, sport or official, technology protects the credibility of the result. Timing systems, cameras and replay give the official evidence, reduce clear error and reduce the pressure of making a decision that thousands of people will dispute. The cost is money and interruption: the equipment is expensive, it needs trained operators, and every review stops the event. There is also a risk that the technology becomes the story; when the accuracy of a system is disputed, the sport loses authority rather than gaining it.

For primary spectators, the gain is understanding. They can see the same replay as the official on a big screen and the reason for the decision becomes visible instead of being a mystery. The cost is the interruption: the crowd waits, the atmosphere drains, and the celebration that would have followed a winning goal is delayed until a review is complete.

For secondary spectators, the gains are the largest of any group. Multiple angles, slow motion, tracking data and on-screen graphics give detail the live spectator cannot see, and a close finish can be measured to a fraction of a second on the screen. The costs are that the broadcast turns into a discussion about the technology rather than the sport, and that replay sequences consume time that could show live action.

Judgement: the remote audience has gained most, because technology has made elite sport both clearer and far more accessible, while the primary spectator has gained accuracy and lost momentum. Where accuracy and the flow of the game conflict, the balance should depend on what is at stake: a decision that decides a result justifies the interruption, and a routine one does not.

Key terms you must be able to define

Force plate
A platform containing sensors that measures the force a performer applies to the ground and how it changes over time, used with software to analyse technique and reduce injury risk.
Compression wear
Close-fitting clothing designed to support the muscles, manage heat and moisture and aid recovery.
All-weather pitch
An artificial surface designed to be playable in all conditions, providing a consistent bounce and grip and allowing far more hours of use than grass.
Wind tunnel
A facility in which air is blown over a performer or their clothing to measure drag, so that kit, clothing and body position can be refined.
Photo-finish
A camera system at the finish line that photographs the field continuously, so the finishing order can be judged to a fraction of a second.
Video replay
The use of camera footage, viewed from more than one angle and at reduced speed, to review a decision that has already been made.
Biomechanical analysis
The use of software to track the joints and calculate angles, speeds and forces through a movement, so technique can be compared with a model of good technique.
Motion tracking
Technology using cameras, sensors or positioning systems to track performers during play and produce data on distance covered, speed, sprints, work rate and position.
Primary spectators
Spectators watching the event at the venue.
Secondary spectators
Spectators watching the event remotely, through television, streaming or another broadcast medium.

Applied to your sport

Cambridge requires you to apply this knowledge to physical activities. Use these as models, then write your own for the sport you play.

Tennis

A modern racket is lighter and has a larger head than the wooden frames it replaced, so the same swing speed produces more power and a slightly mis-hit ball still lands in. The cost is that a performer with the newest frame has a small but real advantage, and a player who cannot afford to restring and replace rackets as often competes with equipment that has lost its tension.

Track and field athletics

Photo-finish technology decides a sprint in which two performers look level to the naked eye, and modern shoe designs return some of the energy of each landing into the next stride. Both are clear performance gains, but both raise cost, so a performer with funded shoes and access to a wind tunnel for kit testing starts with an advantage a school performer does not have.

Association football

Motion tracking of players gives the coach data on distance covered, number of sprints and work rate, which is used to plan substitutions and to adjust the training load so that a performer is not overloaded. Video review gives the official a second look at a penalty-box incident. The primary spectator in the stadium waits while the review takes place, while the remote spectator at home sees the replays and the tracking graphics that explain it.

Rugby union

Video review has changed the sport more than any piece of equipment, because acts off the ball can now be punished after the referee has missed them during play. The gain is accuracy and protection for performers; the cost is that the crowd, and often the players, stand around while the footage is examined.

Competitive swimming

Biomechanical analysis of the stroke, filmed from above and below the water, shows the coach exactly where a swimmer's hand enters and how the pull develops, so technique can be corrected with evidence rather than opinion. All-weather and indoor pool facilities add a second layer of technology, because consistent water temperature and lane conditions allow training to be repeated at a controlled standard.

Cross-country running

Footwear and surface technology illustrate the trade-off clearly. Cushioned shoes and a soft, consistent surface reduce impact and overuse injury across a long season, but the same cushioning removes some of the stability a runner needs on uneven ground, so a performer must match the shoe to the course rather than to the brand.

Flashcards

Click a card to flip it. Mark honestly — the tracker uses this.

Q1Give three of the seven categories of technology named in the syllabus.
Equipment, clothing, footwear, surfaces, facilities, cameras, software (any three).
Q2What does a force plate measure?
The force a performer applies to the ground, and how that force changes over time, producing a force-time graph.
Q3How has tennis racket technology changed performance?
Lighter frames from modern materials can be swung faster and larger heads give a bigger striking area, so more power and spin are produced and mis-hits still land in.
Q4State two claimed benefits of compression wear.
Improved blood flow and reduced muscle vibration, plus comfort and moisture control. The performance effect is small and debated.
Q5Give two benefits of an all-weather pitch.
It is playable in all conditions with a consistent bounce and grip, and it can be used for far more hours per week than grass.
Q6What is a wind tunnel used for?
Blowing air over a performer or their clothing to measure drag, so kit, clothing and body position can be refined in a controlled environment.
Q7What is photo-finish technology?
A camera at the finish line that photographs the field continuously, so the finishing order can be judged to a fraction of a second.
Q8How does video replay help an official, and what does it cost?
It gives evidence from more than one angle at reduced speed, reducing clear error. It costs time and interrupts the flow of play, and the measurement still involves a judgement.
Q9What is biomechanical analysis used for?
Tracking the joints in video of a movement to calculate angles, speeds and forces, so technique can be compared with a model of good technique and corrected.
Q10What data does motion tracking of players produce?
Distance covered, top speed, number of sprints, work rate and position, plus indicators of load that help a coach plan training and substitutions.
Q11Give one disadvantage of technology for the sponsor.
High research and development cost, with no guarantee of return, and the exposure if the technology fails or is shown to be inaccurate during an event.
Q12Which group gains most from technology, and why?
Secondary spectators, because multiple angles, slow motion, graphics and tracking data explain the performance in more detail than the live spectator can see.
0 of 12 marked as known

Exam-style questions

7 questions, 23 marks. Write your answer, then reveal the mark scheme and tick each point you actually made. Answering honestly here is what makes the rest of the site useful.

StateAO11 mark
State one piece of technology used in the equipment of a sport.

Mark scheme — tick each point you actually made

Any 1 of these score full marks. The examiner only needs 1 distinct point - pick the ones you actually made.
Examiner tip: One mark, one example. Add nothing else; the explanation belongs in another question.
DescribeAO12 marks
Describe how motion tracking of players can be used in association football.

Mark scheme — tick each point you actually made

Examiner tip: Describe means what it is and what it involves. Say the data and then what is done with it.
ExplainAO23 marks
Explain how technology in footwear can reduce the risk of injury in cross-country running.

Mark scheme — tick each point you actually made

Examiner tip: Three marks means three separate mechanisms: cushioning, grip and support. Do not repeat cushioning in different words.
ExplainAO24 marks
Explain the advantages and disadvantages of video replay for primary spectators at a rugby union match.

Mark scheme — tick each point you actually made

Examiner tip: Two advantages and two disadvantages. A balanced explanation scores more reliably than a one-sided one at four marks.
EvaluateAO25 marks
Evaluate the use of force plates and biomechanical analysis for a coach and performer.

Mark scheme — tick each point you actually made

Examiner tip: An evaluate answer needs the practical limitation as well as the benefit, then a judgement with a reason. Data alone is not a benefit.
EvaluateAO26 marks
Evaluate the use of technology in sport for the event or official and for the sponsor.

Mark scheme — tick each point you actually made

Examiner tip: Six marks means two developed points per group plus a judgement that compares them. Name the group at the start of each point.
ExplainAO12 marks
Explain one advantage and one disadvantage of all-weather pitches for a performer.

Mark scheme — tick each point you actually made

Examiner tip: One advantage and one disadvantage as the question asks. Do not give two advantages.

Exam technique for this topic

  • Learn the seven syllabus categories as a fixed list: equipment, clothing, footwear, surfaces, facilities, cameras, software. A question that asks for examples is then a matter of picking from a list you already know.
  • Turn every example into a chain: what the technology is, what it measures or improves, and what the performer, coach or spectator does with it. Naming a force plate without saying what it measures scores nothing.
  • For an evaluate question, write one developed advantage and one developed disadvantage for each group named in the question, then a judgement. Technology questions are almost always balanced questions.
  • Use the same example for both sides where you can. Video replay gives accuracy and costs time; tracking data gives evidence and raises privacy and pressure. That keeps the answer balanced and quick to write.
  • Stay inside the Component 2 activity list: Tennis, Track and field athletics, Association football, Rugby union, Competitive swimming, Cross-country running, Badminton and Cricket all work well.

Why students lose marks here

A student wroteA force plate measures how fast an athlete runs.
Why it loses marksA force plate measures force, not speed, and its value is that it shows how the force changes over time. Confusing it with timing or tracking technology loses the mark.
The answer that scoresA force plate is a platform containing sensors that measure the force a performer applies to the ground and how that force changes over time. A coach uses it to measure ground reaction force in a jump or a sprint start, so a weakness in technique or a difference between the two legs after injury can be identified and corrected.
A student wroteTechnology is good for sport because it makes everything more accurate.
Why it loses marksOne-sided and general. The syllabus asks for advantages and disadvantages for five specific groups, and accuracy is only one benefit for one of them. No group is named, so the answer cannot score.
The answer that scoresFor the performer and coach, technology means better equipment, technique analysis and injury prevention, but it widens the gap between well-funded and under-funded performers and can replace the coach's judgement with data. For the official it reduces clear error but slows the game, and for primary spectators it explains decisions but breaks the atmosphere, while the remote audience gains the most from the extra angles and analysis.
A student wroteVideo replay means decisions are now always right.
Why it loses marksOverstated. Replay reduces clear error, but the frame, the camera angle and the measurement line still require a human judgement, so the margin of error is moved rather than removed. It also costs time and stops the game.
The answer that scoresVideo replay gives the official evidence from more than one angle at reduced speed, so obvious mistakes are corrected and the credibility of the result improves. The error is not removed, because the choice of frame and the measurement of the line are still judgements, and the review stops play, which is why a decision that decides a result justifies the interruption and a routine one does not.
A student wroteCompression wear makes you faster.
Why it loses marksThis repeats a commercial claim as a fact. The clear benefits are comfort, moisture control and support, while the effect on performance is small and much debated. An unsupported claim cannot score.
The answer that scoresCompression wear is close-fitting clothing that supports the muscles, manages heat and moisture and improves comfort, which may help recovery and can reduce muscle vibration. The effect on performance is small and much debated, so the reliable benefits to quote are comfort, moisture control and support rather than a direct gain in speed.

Where this fits in AS Level PE 8386

This page is one topic of Cambridge AS Level PE 8386. AS Level PE 8386 is the course home: every area and every topic in Cambridge's own order, the papers you sit and what each one tests, and the exam-practice tools. The full topic list, with each topic linked to its revision page, is on the AS Level PE 8386 syllabus page.