Syllabus coverage
- Explain the memory process, to include the short-term sensory store, selective attention, short-term memory and long-term memory
- Explain strategies to improve the storage of information in long-term memory
Part of the AS Level PE 8386 syllabus 8386.
The memory process as a whole
Memory is the part of information processing that decides what is kept and what is thrown away. Information enters through the senses, is filtered, is held briefly for use, and only then may be stored permanently.
The journey runs through three stores in order: the short-term sensory store, short-term memory and long-term memory. Selective attention is the filter between the first two, deciding which information is allowed to move on.
The model matters because of capacity: each store can hold only a limited amount of information, and information that is not attended to or rehearsed is lost. Everything a performer learns about a skill has to make it all the way to long-term memory to be retained.
| Store | Capacity | Duration | What it does |
|---|---|---|---|
| Short-term sensory store | Very large — it holds everything the senses pick up | Very brief, less than a second | Holds a raw copy of sensory information just long enough for the performer to attend to it |
| Short-term memory | Limited — about seven items (7 ± 2) | Brief, around 30 seconds | Holds a small amount of information for immediate use, as long as it is rehearsed |
| Long-term memory | Unlimited | Permanent — can last a lifetime | Stores information and motor programmes that have been attended to and rehearsed |
The short-term sensory store
The short-term sensory store takes a raw copy of everything the sense organs pick up. It has a very large capacity, because it is receiving all of the display at once.
Its duration is very brief, less than a second. The image or sound fades almost immediately, so information left here is lost unless the performer attends to it in that moment.
This is why a performer cannot take in the whole of the display. Much of what the senses pick up is never processed at all.
Selective attention: the filter
Selective attention is the filter that sits between the short-term sensory store and short-term memory. It decides which information is important enough to move on and which is discarded.
A performer who has learned a skill knows which cues matter, so they attend to those and ignore the rest. This is what stops the limited space in short-term memory from being filled with useless information.
Selective attention is a skill in its own right, and it improves with experience. A novice may stare at the ball, while an experienced performer takes in the position of several opponents in the same glance.
Short-term memory
Short-term memory holds the information the performer is working with right now. Its capacity is limited to roughly seven items, which is why a performer can only juggle a small number of thoughts at once.
Its duration is brief, around 30 seconds, and information is lost quickly unless it is rehearsed. Rehearsal means repeating the information, either by saying it internally or by performing the movement again.
In sport, short-term memory is where a decision is held while it is carried out — the position of a teammate held in mind long enough for the pass to be made. Once the moment has passed, the information either moves on to long-term memory or is lost.
Long-term memory and motor programmes
Long-term memory has an unlimited capacity and a permanent duration. Anything that reaches it can be retained for life, and this is where a performer stores their skills, their tactics and their knowledge of the game.
Permanent storage happens through encoding, where information is changed into a form that can be stored, followed by storage itself. Information is brought back out again by retrieval, when the performer needs it.
Motor programmes are held in long-term memory. The generalised series of movements is stored there and recalled when the skill is performed, with the recall schema adjusting it to suit the situation. A performer who has practised a skill thousands of times can retrieve the motor programme almost instantly, which is why skilled performers appear to move without thinking.
Strategies to improve storage in long-term memory
Not everything that enters short-term memory reaches long-term memory. The strategies below are the ones that help information make the journey.
Rehearsal is repeating information or a movement. Repeated practice strengthens the trace so it becomes easier to retrieve. Chunking groups separate pieces of information into one meaningful unit, such as learning a triple jump as three linked phases rather than as separate movements, which lets more information fit into the limited space of short-term memory so that more of it can be passed on.
Meaningful association links new information to something the performer already knows, such as connecting a new defensive formation to one already learned. Reinforcement strengthens storage through feedback and repetition, and overlearning continues practice beyond the point of first success so the skill is retained even under pressure.
- Rehearsal — repeat the information or the movement so it is not lost from short-term memory.
- Chunking — group pieces of information into a single meaningful unit so more fits at once.
- Meaningful association — link new information to knowledge the performer already holds.
- Practice and overlearning — repeat the skill beyond first success so retrieval becomes automatic.
- Immediate feedback — reinforce the correct information while it is still in short-term memory.
Key terms you must be able to define
- Short-term sensory store
- The first memory store, which holds a raw copy of all sensory information for a very brief period (less than a second) before it fades.
- Selective attention
- The filter that decides which information from the short-term sensory store is important enough to be passed into short-term memory.
- Short-term memory
- The store that holds a limited amount of information (about seven items) for a brief period (around 30 seconds), for immediate use.
- Long-term memory
- The store with unlimited capacity and permanent duration, holding information and motor programmes that have been attended to and rehearsed.
- Encoding
- Changing information into a form that can be stored in long-term memory.
- Storage
- Keeping encoded information in long-term memory so it can be used later.
- Retrieval
- Bringing stored information or a motor programme back out of long-term memory when it is needed.
- Chunking
- Grouping separate pieces of information into a single meaningful unit so that more can be held in short-term memory.
- Rehearsal
- Repeating information or a movement so that it is not lost from short-term memory and can be stored in long-term memory.
- Overlearning
- Continuing to practise a skill beyond the point of first success so that it is retained and can be performed under pressure.
Applied to your sport
Cambridge requires you to apply this knowledge to physical activities. Use these as models, then write your own for the sport you play.
A centre sees the whole court in the short-term sensory store but only attends to the two or three players making a run. That is selective attention deciding what reaches short-term memory.
A triple jumper learns the event as three linked phases — hop, step and jump — rather than as isolated movements, so the whole sequence is held as one unit in short-term memory and rehearsed until it is stored in long-term memory.
A drag flick practised over hundreds of repetitions is stored as a motor programme in long-term memory and retrieved almost automatically in a match, leaving the player free to read the goalkeeper.
A set play is encoded as a team formation and linked to a formation the players already know. This meaningful association makes the new play easier to retrieve under the pressure of a rally.
Flashcards
Click a card to flip it. Mark honestly — the tracker uses this.
Exam-style questions
7 questions, 19 marks. Write your answer, then reveal the mark scheme and tick each point you actually made. Answering honestly here is what makes the rest of the site useful.
Mark scheme — tick each point you actually made
Mark scheme — tick each point you actually made
Mark scheme — tick each point you actually made
Mark scheme — tick each point you actually made
Mark scheme — tick each point you actually made
Mark scheme — tick each point you actually made
Mark scheme — tick each point you actually made
Exam technique for this topic
- Learn the three stores in order, with the capacity and duration of each. Short-term sensory store: very large, less than a second. Short-term memory: about seven items, around 30 seconds. Long-term memory: unlimited, permanent.
- If a question says information was ignored, the answer is selective attention. If it says information was lost after a short time, the answer is short-term memory.
- Strategies questions want the strategy plus its effect. 'Chunking, because grouping steps lets more information be held at once' scores; 'chunking' on its own may not.
- Link motor programmes to long-term memory. They are stored there and recalled from there, and the recall schema is what adjusts them to the situation.