AS Level PE 8386 · Area 2 · Biomechanics

Linear Motion

Linear motion is movement in a straight or curved line where every part of the body moves the same distance in the same direction in the same time. It gives you the vocabulary and the formulae — distance, displacement, speed, velocity, acceleration and momentum — that the rest of biomechanics is built on. Students lose marks here by mixing up distance with displacement and speed with velocity, and by leaving units off calculated answers.

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Syllabus coverage

  • Explain linear motion in terms of movement of a body in a straight or curved line where all parts move the same distance in the same direction over the same time
  • Explain linear motion as created by an external force that passes through the centre of mass
  • Describe, calculate and compare distance, displacement, speed, velocity, acceleration and momentum
  • Explain scalar quantities and vector quantities
  • Draw and interpret graphs of linear motion involving distance, displacement, speed, velocity and time

Part of the AS Level PE 8386 syllabus 8386.

0s0MaxTime (s)Speed(m/s)Acceleration(unbalanced force)Constant speed(forces balanced)Deceleration(force opposing motion)Force = mass x acceleration. When the forces on a performer are unbalanced, speed changes. When theybalance, speed is constant.
A speed-time graph of a track and field sprinter's 100 m race, showing the acceleration phase, a period at near-maximum speed and the deceleration after the finish line.

What linear motion is — and what it is not

Linear motion is movement of a body in a straight or curved line where all parts of the body move the same distance in the same direction over the same time. Nothing rotates and every part of the performer covers the same ground at the same speed.

A sprinter travelling down the home straight is in linear motion. A tumble turn in competitive swimming is not, because the swimmer rotates about an axis while different parts of the body cover different distances.

Linear motion is created by an external force that passes through the centre of mass of the body. A force that passes outside the centre of mass produces rotation instead, which is angular motion.

  • Straight line: a 100 m sprinter on the straight
  • Curved line but still linear: a runner on the bend of a track, because every part of the body still moves the same distance in the same direction at the same time
  • If there is rotation about an axis, it is angular motion, not linear motion
A curved path does not automatically mean angular motion. The test is whether the whole body travels the same path together (linear) or turns about an axis (angular).

Scalar and vector quantities

A scalar quantity has size (magnitude) only. A vector quantity has both size and direction. Cambridge expects you to sort the biomechanical quantities into the two groups, and to use direction in your answers when the quantity is a vector.

The practical consequence: if the question asks for velocity, an answer without a direction is incomplete in the same way that an answer without a unit is incomplete.

QuantityScalar or vectorWhy
DistanceScalarOnly how far you have travelled; no direction is needed
DisplacementVectorHow far you are from the start point, in a stated direction
SpeedScalarHow fast you are moving; no direction needed
VelocityVectorHow fast you are moving in a stated direction
AccelerationVectorRate of change of velocity, which has a direction (slowing down is deceleration)
MomentumVectorMass multiplied by velocity, so it carries the direction of the velocity
MassScalarThe amount of matter in the body; no direction
TimeScalarMeasured as a duration only

Distance and displacement

Distance is the total length of the path covered. Displacement is the straight-line distance and direction from the start point to the finish point.

They only match when the path is perfectly straight and in one direction. Change direction and displacement drops below distance.

The hardest version of this is a track and field athlete completing one lap of a 400 m track. The distance covered is 400 m. The displacement is zero, because the athlete finishes at the starting point.

SituationDistanceDisplacement
Competitive swimmer completes a 50 m length50 m50 m (from the starting block to the far wall)
Competitive swimmer swims 50 m out and 50 m back100 m0 m (back at the starting wall)
Track and field athlete runs one 400 m lap400 m0 m (starting point and finishing point are the same)
Association football player makes a 30 m run down the wing and cuts inside 10 m40 mApproximately 32 m, diagonally from their start position

Speed and velocity, with worked calculations

Speed is how fast a body is moving. Velocity is speed in a stated direction. Both are calculated as distance or displacement divided by time.

speed = distance ÷ time

velocity = displacement ÷ time

Worked example 1. A track and field athlete runs 100 m in 10.5 s. Average speed = 100 ÷ 10.5 = 9.5 m/s.

Worked example 2. The same athlete runs one 400 m lap in 50 s. Average speed = 400 ÷ 50 = 8 m/s, but average velocity = 0 ÷ 50 = 0 m/s, because the displacement is zero. Same run, different answer, and the only difference is whether the quantity is a scalar or a vector.

  • Average speed uses total distance; instantaneous speed is the speed at one moment (what a speed gun measures).
  • Convert units before calculating: 400 m in 1 minute 20 s is 400 ÷ 80.
  • Always give the unit. m/s is the standard for both speed and velocity.

Acceleration, with worked calculations

Acceleration is the rate of change of velocity. It happens when a body speeds up, slows down or changes direction.

acceleration = (final velocity − initial velocity) ÷ time taken

Worked example 1. A rugby union player accelerates from 2 m/s to 8 m/s in 2 s. Acceleration = (8 − 2) ÷ 2 = 6 ÷ 2 = 3 m/s².

Worked example 2. A netball player landing after a jump slows from 5 m/s to 0 m/s in 0.5 s. Acceleration = (0 − 5) ÷ 0.5 = −10 m/s². The negative sign means deceleration — the velocity and the acceleration act in opposite directions.

Worked example 3. A competitive swimmer pushes off the wall at 3 m/s and reaches 1 m/s in 1.5 s. Acceleration = (1 − 3) ÷ 1.5 = −1.33 m/s², so they are decelerating through the water.

A negative answer is not wrong. If the question asks about a landing or a braking phase, expect a negative acceleration and say in words that the performer is decelerating.

Momentum

Momentum is the quantity of motion a body has. It is mass multiplied by velocity.

momentum = mass × velocity

Momentum is measured in kg m/s (or newton seconds, N s, which is the same thing). Because velocity is a vector, momentum is a vector too — a change of direction changes the momentum even if the speed stays the same.

Worked example 1. A rugby union player of mass 95 kg runs at 7 m/s. Momentum = 95 × 7 = 665 kg m/s.

Worked example 2. A second player of mass 75 kg runs at 9 m/s. Momentum = 75 × 9 = 675 kg m/s. The lighter player has more momentum because they are travelling faster, which is why size alone does not decide who wins a collision.

  • Doubling the velocity doubles the momentum; doubling the mass also doubles it.
  • A performer who is stationary has zero momentum however large their mass.
  • Momentum is the link between linear motion and Newton's laws — the second law describes the rate of change of momentum.

Graphs of linear motion

Cambridge asks you to draw and interpret graphs of distance, displacement, speed, velocity and time. Read the axes first, then the shape.

On a distance-time graph the gradient is speed, and the line can never go down because distance only ever increases. On a displacement-time graph the line can go down, because displacement falls when the performer turns back towards the start.

On a speed-time graph the gradient is acceleration and the area under the line is the distance travelled. On a velocity-time graph the gradient is acceleration and the area under the line is the displacement.

  • A horizontal line on a speed-time graph means constant speed, so acceleration is zero — not that the performer has stopped.
  • A horizontal line on a distance-time graph means the performer is stationary.
  • The steeper the gradient on a velocity-time graph, the greater the acceleration.
GraphWhat the gradient tells youWhat the area under the line tells youShape to expect
Distance-timeSpeedNothing meaningfulAlways flat or rising, never falling
Displacement-timeVelocityNothing meaningfulCan rise and fall as the performer changes direction
Speed-timeAccelerationDistance travelledRises during acceleration, flat at constant speed, falls when slowing
Velocity-timeAccelerationDisplacementCan pass below the axis if the performer travels back past the start

Key terms you must be able to define

Linear motion
Movement of a body in a straight or curved line where all parts move the same distance in the same direction over the same time, created by an external force passing through the centre of mass.
Scalar quantity
A quantity that has magnitude (size) only, such as distance, speed, mass and time.
Vector quantity
A quantity that has both magnitude and direction, such as displacement, velocity, acceleration and momentum.
Distance
The total length of the path covered; a scalar quantity.
Displacement
The straight-line distance and direction from the start point to the finish point; a vector quantity.
Speed
How fast a body is moving, calculated as distance divided by time; a scalar quantity.
Velocity
Speed in a stated direction, calculated as displacement divided by time; a vector quantity.
Acceleration
The rate of change of velocity, calculated as (final velocity − initial velocity) divided by time taken; measured in m/s².
Momentum
The quantity of motion of a body, calculated as mass × velocity; measured in kg m/s.
Deceleration
Negative acceleration: a change in velocity in the opposite direction to the motion, so the body slows down.

Applied to your sport

Cambridge requires you to apply this knowledge to physical activities. Use these as models, then write your own for the sport you play.

Track and field athletics

A 100 m sprinter is in linear motion on the straight: every part of the body moves the same distance in the same direction in the same time, driven by the external force from the blocks and the ground passing through the centre of mass.

Competitive swimming

A swimmer who completes a 50 m length has a distance and a displacement of 50 m. Swim 50 m out and 50 m back and the distance is 100 m while the displacement is 0 m, so the average velocity over the whole swim is zero.

Rugby union

A 95 kg forward running at 7 m/s has a momentum of 665 kg m/s. A 75 kg back running at 9 m/s has 675 kg m/s, so the lighter player carries more momentum into the tackle.

Netball

A player landing from a jump slows from 5 m/s to 0 m/s in 0.5 s, an acceleration of −10 m/s². The negative value shows deceleration, which is why a controlled landing takes longer than 0.5 s.

Association football

A player who sprints 30 m to close down an opponent has covered a distance of 30 m at an average speed you can calculate from the time taken, but their displacement is measured in a straight line from where they started.

Flashcards

Click a card to flip it. Mark honestly — the tracker uses this.

Q1Define linear motion.
Movement of a body in a straight or curved line where all parts move the same distance in the same direction over the same time, created by an external force passing through the centre of mass.
Q2What is the difference between a scalar and a vector quantity?
A scalar has magnitude only; a vector has both magnitude and direction.
Q3Which biomechanical quantities are vectors?
Displacement, velocity, acceleration and momentum.
Q4State the formula for speed.
Speed = distance ÷ time (a scalar quantity).
Q5State the formula for velocity.
Velocity = displacement ÷ time, in a stated direction (a vector quantity).
Q6State the formula for acceleration.
Acceleration = (final velocity − initial velocity) ÷ time taken, measured in m/s².
Q7State the formula for momentum and its unit.
Momentum = mass × velocity; the unit is kg m/s.
Q8On a distance-time graph, what does the gradient represent?
Speed. On a displacement-time graph the gradient is velocity.
Q9On a speed-time graph, what do the gradient and the area under the line represent?
The gradient is acceleration and the area under the line is the distance travelled.
Q10What is the displacement of an athlete who runs one complete 400 m lap?
Zero metres, because the finishing point is the same as the starting point, even though the distance covered is 400 m.
Q11Calculate the momentum of a 70 kg player running at 4 m/s.
70 × 4 = 280 kg m/s.
0 of 11 marked as known

Exam-style questions

7 questions, 22 marks. Write your answer, then reveal the mark scheme and tick each point you actually made. Answering honestly here is what makes the rest of the site useful.

StateAO11 mark
State the difference between a scalar quantity and a vector quantity.

Mark scheme — tick each point you actually made

Examiner tip: Both halves are needed for the single mark. 'Scalar has no direction' alone is not enough.
ExplainAO22 marks
A competitive swimmer completes a 100 m race in 64 s. Calculate the swimmer's average speed.

Mark scheme — tick each point you actually made

Examiner tip: Show the formula and the substitution. The unit carries a mark on its own in calculation questions, so never leave it off.
ExplainAO23 marks
A track and field athlete runs one complete 400 m lap of a track in 48 s. Calculate the athlete's average speed and average velocity, and explain the difference.

Mark scheme — tick each point you actually made

Examiner tip: This is the standard trap question. If you give 8.33 m/s as the velocity you lose two of the three marks.
ExplainAO23 marks
A rugby union player accelerates from 2 m/s to 9 m/s in 2.5 s. Calculate the player's acceleration, showing your working.

Mark scheme — tick each point you actually made

Examiner tip: One mark for the change in velocity, one for the division, one for the unit. Use m/s², not m/s.
ExplainAO24 marks
Explain what linear motion is and how it is produced, using an example from track and field athletics.

Mark scheme — tick each point you actually made

Examiner tip: The example only earns its mark if you say why it is linear — every part of the body moving the same distance together.
AnalyseAO24 marks
A 95 kg rugby union forward runs at 7 m/s and a 75 kg back runs at 9 m/s. Calculate the momentum of each player and analyse which player has the greater momentum and why this matters.

Mark scheme — tick each point you actually made

Examiner tip: Do the two calculations separately and then compare. A 'which and why' question needs the comparison sentence or you lose the application mark.
AnalyseAO25 marks
A coach records a sprint session using a speed-time graph. Describe the shape of the graph for a 100 m race and explain what it shows about the athlete's motion.

Mark scheme — tick each point you actually made

Examiner tip: For an analysis question on a graph, describe the shape, name the quantity the gradient represents and name the quantity the area represents. That is three marks before you even discuss the athlete.

Exam technique for this topic

  • Write the formula, substitute the numbers, then give the answer with its unit. Cambridge awards the substitution and the unit separately in calculation questions.
  • If the question says velocity, include a direction. If it says speed, a direction is not needed.
  • In 'compare' questions about distance and displacement, or speed and velocity, always state both sides — one definition alone caps you at half marks.
  • When interpreting a graph, quote the numbers from the axes rather than describing the line: a gradient of 8 m/s over 4 s is an acceleration of 2 m/s².
  • Remember displacement can be zero while distance is large. Surfacing that point shows you understand vectors.

Why students lose marks here

A student wroteA swimmer who swims 100 m in a 50 m pool has a displacement of 100 m.
Why it loses marksDistance and displacement have been confused. Displacement is measured from the start point to the finish point, and after 50 m out and 50 m back the swimmer is back where they started.
The answer that scoresThe distance covered is 100 m but the displacement is 0 m, because the finishing point is the same as the starting point. Displacement is a vector and depends only on the straight-line distance and direction between the two points.
A student wroteThe player accelerated from 2 m/s to 8 m/s in 2 s, so the acceleration is 8 m/s.
Why it loses marksThe calculation uses the final velocity instead of the change in velocity, and the unit is wrong. Acceleration needs the change in velocity divided by the time.
The answer that scoresAcceleration = (final velocity − initial velocity) ÷ time = (8 − 2) ÷ 2 = 3 m/s².
A student wroteA large rugby forward always has more momentum than a smaller back.
Why it loses marksMomentum depends on mass multiplied by velocity, not on mass alone. A faster, lighter performer can have greater momentum.
The answer that scoresMomentum = mass × velocity. A 95 kg forward at 7 m/s has 665 kg m/s, while a 75 kg back at 9 m/s has 675 kg m/s, so the lighter player has more momentum because velocity is the greater factor here.
A student wroteA flat section on a speed-time graph means the performer has stopped.
Why it loses marksThe graph shows speed, not distance or position. A horizontal line means the speed is constant, so the acceleration is zero but the performer is still moving.
The answer that scoresA horizontal line on a speed-time graph shows constant speed, so acceleration is zero. A performer who has stopped would be shown by the line dropping to zero on the speed axis.

Where this fits in AS Level PE 8386

This page is one topic of Cambridge AS Level PE 8386. AS Level PE 8386 is the course home: every area and every topic in Cambridge's own order, the papers you sit and what each one tests, and the exam-practice tools. The full topic list, with each topic linked to its revision page, is on the AS Level PE 8386 syllabus page.